WHAT ARE ANIME CELS?
Once upon a time, before evil computers seized power, anime were handmade by fine craftsmen and craftswomen inside well-guarded animation studios. Their hands pencilled and painted unique drawings (dogas, gengas, layouts), celluloids (or cels) and backgrounds which were utilised to make actual anime. The images you see watching your favorite anime are these very same celluloids animated and pictured over backgrounds.
Learn on this page what anime cels and other production artworks are, how to collect and how to preserve them!
01. Scripts
Anime production starts with a script containing all dialogues as well as contextual indications of what will happen on screen during a given episode or movie.
Scripts, alongside storyboards and settings will form the basis from which animators will draw and conceive anime.
02. Storyboards (ekonte, 絵コンテ)
Storyboards are booklets translating scripts into the visual world and providing animators with useful details which will help them draw and animate the episodes or movies they are working on.
They contain rough drawings drawn on small rectangle boxes on the left-hand side which each summarises a cut (there is a new cut each time the camera changes position).
The columns on the right-hand side contain indications on characters' or items' movements and guidance for camera movements as well as key bits of dialogues.
Travelling effect
When a drawing occupies multiple boxes on a storyboard, that means there will be a travelling effect and the relevant drawings, celluloids and backgrounds will be of panoramic (or pan) size, which collectors treasure due to their rarity.
03. Settings (settei, せってい)
Often presented in booklets distributed to animators, settei are guides providing for series of drawings of key characters, locations or items of an anime depicted from various angles.
They are very important work materials for anime's production processes, ensuring different animators consistently draw the same things, helping to also respect proportions as they have been defined in the settei.
04. Layouts (レイアウト)
Layouts are key drawings that summarise a cut, often a larger version of the rough drawings featured in storyboards. They can be more or less refined depending on animators' style but in essence comprise precise indications as to movements of moving parts of a cut, colours and light effects.
Layouts generally feature a rectangle corresponding to the area that viewers will see on screen, with anything outside this area not visible in final production.
Episode number are most often stamped at the top of layouts and cut number written in the top left part of layouts.
Sets of dogas and gengas occasionally come with black and white copies of layouts. These copies were provided as guidance to animators in charge of drawings dogas and gengas.
05. Gengas (原げん画) and dogas (動画)
Gengas
Drawn by key animators, gengas represent the key frames of a cut, typically the first (A1) and the last ([Letter][Number]END) but there can be more than two gengas depending on the length and complexity of a cut.
Gengas often feature thick, rough lines and are not yet representative of what frames will exactly look like on screen.
Dogas
Dogas are drawings that go "in between" gengas and detail how, for instance, a character goes from an opening position to a closing position, providing the illusion of movement.
Less rough than gengas, dogas are the closest paper representations of what cuts will look like on TV.